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29 августа 2021 г. 2:23
HUMANKIND V1.02.0116-S10, RELEASE (64-bit Standalone, build: 165851)

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02:23:16:525NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

02:23:16:573NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

02:23:16:575NoneAmplitude.Framework version 2.5.16+496d0d3f13.

Amplitude.Framework.Application:OnApplicationStarting()

02:23:16:575NoneStarting the application, version is V1.02.0116-S10, RELEASE (64-bit Standalone, build: 165851)...

Amplitude.Framework.Application:OnApplicationStarting()

02:23:16:575NoneMultiplayer cross-compatibility version is d634be7ef1c953358018e7f83f6d3977.

Amplitude.Mercury.Application:OnApplicationStarting()

02:23:16:600NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

02:23:16:612NoneLoading registry file 'J:/Program Files/Epic Games/HUMANKIND/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:638NoneRegistry file 'j:\Users\PC\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:650NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/EGS (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

02:23:16:712NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

02:23:16:720NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:722NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:744NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

02:23:16:750NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

02:23:16:814None[EGS] EGS initialization

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()

02:23:16:817None[EGS] Failed to create platform. Ensure the relevant Epic.OnlineServices.Platform.Options are set or passed into the application as arguments.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:881NoneEOSSDK-Win64-Shipping

Unknown Type:Unknown Method
Unknown Type:Unknown Method
Epic.OnlineServices.Logging.LoggingInterface:SetCallback(System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
Amplitude.Coroutine:Run()

02:23:16:881NoneCalling Application.Quit() now...

Amplitude.Framework.Application:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

02:23:16:882NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

02:23:16:911NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()

02:23:16:924NoneShutting down the sandbox thread...

Amplitude.Mercury.Game.GameManager:OnApplicationQuit()