02:23:16:525NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
02:23:16:573NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
02:23:16:575NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
02:23:16:575NoneStarting the application, version is V1.02.0116-S10, RELEASE (64-bit Standalone, build: 165851)...
Amplitude.Framework.Application:OnApplicationStarting()
02:23:16:575NoneMultiplayer cross-compatibility version is d634be7ef1c953358018e7f83f6d3977.
Amplitude.Mercury.Application:OnApplicationStarting()
02:23:16:600NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
02:23:16:612NoneLoading registry file 'J:/Program Files/Epic Games/HUMANKIND/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
02:23:16:638NoneRegistry file 'j:\Users\PC\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
02:23:16:650NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/EGS (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
02:23:16:712NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
02:23:16:720NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
02:23:16:722NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
02:23:16:744NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
02:23:16:750NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
02:23:16:814None[EGS] EGS initialization
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
02:23:16:817None[EGS] Failed to create platform. Ensure the relevant Epic.OnlineServices.Platform.Options are set or passed into the application as arguments.
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext() Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+ d__22:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
02:23:16:881NoneEOSSDK-Win64-Shipping
Unknown Type:Unknown Method Unknown Type:Unknown Method Epic.OnlineServices.Logging.LoggingInterface:SetCallback(System.Reflection.MonoParameterInfo) Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext() Amplitude.Coroutine:Run()
02:23:16:881NoneCalling Application.Quit() now...
Amplitude.Framework.Application:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
02:23:16:882NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
02:23:16:911NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
02:23:16:924NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()